If you have ever played Blackjack, you know that your ultimate goal is to make a 21, that is, using a combination of two or more cards that sum up to the value of 21. Aces are either 1 or 11 points, face cards (Kings, Queens, and Jacks, and also in some 56-card decks, Knights) are worth 10 points, and all other cards are their respective face values ranging from 2 to 10.
The idea is for the bettor to get as close to 21 without going over in order to beat the house, which hits on card combiniation values up to 16, but freezes on 17 and above, but the house too can bust by going over.
The game show Gambit was a game show based on the card game Blackjack and it began airing on CBS-TV in 1972. A modified sequel of this game, Catch 21, was a similar show airing on GSN beginning in 2008.
I kept thinking that what if a player could create a new pallet for a hand to put the cards that would have put the older pallet's hand over 21. That is the idea behind The 21 Factory. If a player is forced to accept a card that doesn't fit one hand, the player can place it in another hand that has room for it.
Of course there is an Ace card that is worth either 1 or 11 points in Blackjack, Gambit and Catch 21. In The 21 Factory, Aces are worth 21 points (11 if using a 56-card deck with the Knight cards), and there are no cards worth one point. Furthemore, each hand on the pallet must have one card that is a Ten or a Face Card, which is also worth ten points, and two cards totalling eleven. You can never end up over 21, so you're always making new hands on new pallets and cranking out as many hands worth 21's as possible. That's where the Factory part comes in. You're a factory that produces hands worth exactly 21 points!
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